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It seems to me that rarity as relates to setting is something the GM can decide on his own, and for other uses, was perfectly serviced by a mention in a stat block.ĭo we really need to service the pedantic and unsophisticated on such an intimate level? I remember when these games challenged you to be resourceful, creative, and to learn a little something along the way. Not as intrusive and unnecessary as forcing everybody to play in Golarion or spend hours separating it from the core rules like picking unwanted raisins from a chocolate chip cookie, but I digress. This seems a bit intrusive and a bit more unnecessary. This is not the kind of thing that goes on there. Their pre-printed content is designed to test specific mechanics at specific times so they can get regulated, consistent data on how it does or does not work. I suspect that the reason they're not having a lot of custom campaign stuff in the playtest's rulebook is the same reason they really don't want people using things like houserules and homebrew in the playtest: They want solid, consistent data. PF2 seems to be ignoring this at best, or have it as a non-goal at worst. One of the great things about PF1 was the ability to import it into any world/use it in any campaign (fantasy obviously). It's nice to tip the hat and say "this will appear in the final version", but if it's not being playtested or even made visible during the playtest, why should I assume that that content is good? I'm highly disappointed that from a playtest/marketing point of view, PF2 seems to be focusing on running pre-generated content for GMs.
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I believe in anything else, though, but I just got really curious about this case. Not an easy thing to do, but certainly possible. I'm trying to think how that is actually possible. I don't think a class can reasonably run on this resource without a large amount of extra for that resource.īut this person is cursed. I agree that resonance has some problems, specifically with connection to the alchemist and their abilities. We spent 4 healing potions (elixirs of life) on someone and they gained 3 hit points total. I never felt good throwing a bomb, because friends were there, waiting to be splashed on. The few I had, mostly got wasted due to OTHER people being out of resonance. I played an alchemist and I reported I had not run out of resonance.